Country Road Z - Bat Rep 01 - A new home
/Here is the first battle report for County Road Z - you can see the theatrical info and campaign notes in the campaigns section, this is for more of a play by play of the actual game.
Video Here for those who don’t want to read:
Game Report - First Settlement Mission
The sun cast long shadows across the abandoned rural settlement as three survivors approached their first real chance at sanctuary. Andy "Bug out" Hayes readied his bow, Claire "Admin" Morrison checked her pistol, and Bruno "Cairnsy" Wilson hefted his shotgun. Their mission was clear: clear all zombies from the area and claim the small house as their new base of operations.
The battlefield stretched before them with scattered containers, vehicles, and debris providing both cover and obstacles. Zombies wandered aimlessly through the area, unaware of the approaching threat. A stranger could be seen moving silently near the target building, potentially another survivor to rescue if the zombies did not get them.
The initial assault went smoothly. Andy's bow sang silently as he dropped the first zombie with practiced precision. Bruno moved into position and his shotgun roared, taking down another undead threat. Claire flanked wide with her pistol, adding her own deadly contribution. The noise of gunfire began to stir the remaining zombies into aggressive action.
As the battle progressed, the survivors found themselves facing increasing pressure. Failed shots awakened dormant zombies, and soon a dangerous horde began forming at the far end of the settlement. The trio had to carefully balance aggression with tactical withdrawal, using the building's cover to avoid being overwhelmed.
Critical moments emerged when Claire found herself in close combat with a zombie, forcing her to use a desperate shove manoeuvre that sent the creature flying off the battlefield entirely. The team's coordination proved crucial as they methodically eliminated threats while avoiding the growing zombie horde.
In the final phase, all three survivors successfully breached the target building, making contact with the stranger inside. As the zombie horde crashed through the trees outside, the survivors barricaded themselves within their new sanctuary, claiming victory through tactical superiority and careful resource management.
Battle Report Setup Details
1. Mission Details
Mission Type: Start a new community.
Objective: Eliminate all zombies in the area and secure the building for use as a base
Victory Condition: No survivors outside building and no zombies within six inches.
Key Features: Small house with barricaded sliding doors, containers with resource tokens, scattered vehicles and debris
2. Spawn Random Elements
Step 2.1 Zombies:
10 Zombies deployed as per mission setup
Step 2.2 Resource Tokens:
2 Resource Tokens deployed as per mission
Step 2.3 Strangers:
One stranger deployed within trees near building.
Step 2.4 Repairable Vehicles:
No repairable vehicles deployed for this mission
3. Apply Pre-Game Skills
Scout skill: Relocated one distant resource token to a more accessible position
Tactics skill: Provided three rerolls for the mission
4. Deployment
All survivors deployed in corner behind shipping container – noted as corner 1 (clockwise for corners 2-4 – based on a D8 roll, 1-2=1, 3-4=2, 5-6=3, 7-8=4).
Turn 1
Initial engagement with survivors taking strategic positions and eliminating first zombies with ranged attacks.
Survivor Activation
Andy: Moved behind container door, shot and killed zombie with bow (archery skill 4, needed 3, successful)
Bruno: Moved for cover, shot zombie down the path with shotgun (successful kill, noise within 12 inches)
Claire: Moved to position, shot zombie on car trailer with pistol (successful kill, noise within 8 inches)
Zombie Activation
Furthest zombie turned aggressive but did not move
New zombie spawned in corner 1
Turn 2
Survivors continued clearing threats while Claire began resource collection operations.
Survivor Activation
Claire: Moved to containers, scavenged two items (scavenge skill utilised)
Bruno: Shot newly spawned zombie (successful), moved to new position
Andy: Moved to building side, failed shot at distant zombie (zombie activated and moved forward)
Zombie Activation
Aggressive zombie moved closer to survivors
New zombie spawned in corner 3
Turn 3
Pressure increased as zombies closed distance, forcing survivors into more aggressive tactics.
Survivor Activation
Andy: Successfully shot aggressive zombie, moved along path (zombie appeared at window)
Claire: Attempted shot through window, failed (zombie broke through and fell to ground)
Bruno: Flanking shot with shotgun, successful elimination
Zombie Activation
Remaining zombies grouped in corner
New zombie spawned in corner 1
Turn 4
Combat intensified as survivors dealt with multiple failed shots and zombie reactions.
Survivor Activation
Claire: Moved around building to better position
Bruno: Failed shotgun attack on zombie
Andy: Climbed over hedge, successfully eliminated threatening zombie
Zombie Activation
Horde formation began, moving and breaking fence
New zombie spawned in corner 3
Turn 5
Resource collection continued as horde threat developed in the distance.
Survivor Activation
Andy: Shot and eliminated zombie in back corner
Claire: Crossed building, interacted with loot (gained two more resources)
Bruno: Positioned within sight of zombie but maintained safe distance
Zombie Activation
Horde moved down the road due to random direction roll
New zombie spawned in corner one
Turn 6
Building penetration attempts began as zombie pressure mounted from multiple directions.
Survivor Activation
Bruno: Failed shot through window, retreated to avoid zombie rush
Andy: Successfully eliminated activated zombie
Claire: Performed two move actions around building edge
Zombie Activation
Horde moved back up the road
New zombie spawned in corner 4
Turn 7
Critical close combat engagement as Claire faced direct zombie contact.
Survivor Activation
Andy: Shot furthest horde member (successful elimination)
Claire: Failed pistol shot, zombie rushed into close combat
Bruno: Failed long-range shotgun shot at distant zombie
Zombie Activation
Aggressive zombies closed distance
Close combat initiated with Claire
New zombie spawned in corner 4.
Turn 8
Desperate manoeuvres as Claire used shove tactics to escape close combat while team coordinated elimination strikes.
Survivor Activation
Andy: Successfully eliminated zombie closest to team
Claire: Used shove manoeuvre (tactics reroll utilised), successfully pushed zombie off table, shot and eliminated last aggressive zombie
Bruno: Moved into support position without triggering zombie reactions
Zombie Activation
Furthest zombie turned aggressive
New zombie spawned behind aggressive zombie corner 3.
Turn 9 to 13
Final approach to target building as survivors made contact with stranger and secured the building.
Survivor Activation
Claire: Moved to engage stranger, and then to building.
Bruno: Moved to door and entered building
Andy: Moved to building with Bruno
Zombie Activation
Horde crashed through trees, not within range of survivors
Mission concluded successfully with all survivors secured within the building and zombie threat contained outside.
Final Status
All survivors safely within building
No zombies within six inches of building
Mission objectives achieved
Horde continued crashing through exterior areas
Post Battle Report
Mission Outcome
Objective Status: Successfully achieved - all zombies cleared, building secured
Survivors: No incapacitations or losses
Overall Result: Complete success
Resources Gathered: Four resource tokens collected during mission
Additional Gains: One stranger successfully rescued
Advancement Phase
| Category | Detail |
|---|---|
| XP and Advancements |
Andy - 2 XP (1 base + 1 bonus); improved Tactics and Bladed Weapon to level 1 Claire - 1 XP; improved Scavenge skill to level 1 Bruno - 1 XP; improved Shotgun skill to level 1 |
| New Survivors | Tier 1; Cooperation level 1; Skill = Rationing |
| Materials Added (Base) | Food 4, Hardware 4, Fuel 4 (from small town home) |
| Materials Added (Scavenged) | Food +1, Fuel +1, Hardware +1, Rare +1 |
| Final Material Totals | Food 5, Hardware 5, Fuel 5, Rare 1 |
| Rare Equipment Found | Grappling hook |
| Heal Wounds | No wounds sustained during mission |
| Facilities/Upgrades | None finished this turn. |
Planning Phase
| Category | Detail |
|---|---|
| Facility Staff Assigned | None |
| Project Team | Bruno and new survivor; provided 4 labour for garden and fence construction |
| Materials Used | 2 hardware for fence materials |
| Mission Team | Andy and Claire selected for next mission |
| Rest & Healing | All survivors adequately rested; sufficient beds available |
Management Phase
| Category | Detail |
|---|---|
| Check for Rot | No survivors at 0 Health |
| Feeding | All survivors fed successfully; no hunger penalties applied |
| Beds & Exhaustion | Sufficient beds for all survivors; no exhaustion penalties |
| Unrest Calculated | Final Unrest score: 0 |
| Storage Check | Some fuel lost to spoilage |
| Horde / Siege Threat | Siege Threat: 0; no siege defence triggered |
| Departures | No survivors left the community |
Next Campaign Turn Prep
Next Mission Chosen
Mission Type: Gather Materials
Target Resource: Food
Mission Team: Andy and Claire